Though it has a few modern flourishes - particularly its impressive pixel art, which features some of the most strikingly disgusting images you'll see in a video game this year - Infernax is a deeply old-school experience, for better and worse. In between clearing these castles, you can solve problems for local villagers and clear out mobs of monsters in order to collect gold and XP, which you use to buy better gear and level up respectively. Like Simon's Quest, Infernax is a small-scale metroidvania where you take the role of a virtuous knight who must demolish a series of well-hidden dungeons in order to face the Big Bad. Add in poorly-translated (or downright misleading) puzzle hints and a lack of basic features like a map, and you can understand why Konami decided to go back to the linear style of the original for Castlevania 3: Dracula's Curse. Like its fellow maligned franchise sequel Zelda 2: Adventure of Link, it's an experimental follow-up to an era-defining game that abandons much of what made the first one so memorable to begin with. (If you're a true gaming scholar, you might know that it was the subject of the Angry Video Game Nerd's first video, and he tears it apart.) While I'm not going to re-litigate all of the charges against Simon's Quest here - though it may be a good subject for a future column - it's generally considered to be one of the most disappointing games for the NES.
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